Mortar Chess

introducing the Mortar

Mortar Chess

The Mortar moves like a knight, but cannot capture this way. In order to capture it makes an orthogonal cannon capture-jump. It jumps over any piece and lands, like a cannonball, on the enemy piece farther back, provided that any intermediate squares are empty. The Mortar's value is 3, that is, the same as a bishop (preliminary estimate). This piece is probably new. Other rules are the same as in standard chess, except for the possible promotion to Mortar. The unusual H-shaped board makes it possible to introduce this piece without giving it undue advantage in the opening, thus avoiding monotonous opening strategies.


A cannon, like in Asian chess games, has always been missing in the Western piece set, while it clearly adds flavour to the game. The Mortar is a form of cannon which is highly suited for this context. Compared with the Chinese Cannon, it is more maneuverable in congested situations, and thus it is more valuable. In Western chess, the development of the rook already causes problems. Introducing a rook-moving cannon could make matters worse. The Mortar, on the other hand, immediately cooperates finely with the other pieces. In wartime, due to its mobility, the mortar is an highly effective weapon. The small mortars were often carried by horses. This piece emulates this, while the Mortar cannon is carried by horse moves, which cannot be used for capture. To my mind, this movement solution is less flamboyant, seems easy to grasp, and makes the Mortar blend in finely with the other pieces. As the Mortar loses 'screens' for jumping when the pieces become fewer, it often becomes less valuable in the endgame. In opening and middlegame it appears stronger than a light piece, but in the endgame its value is, probably, less than a light piece (knight or bishop).

The H-shaped board gives the Mortar several strategical alternatives. It can take up a position on the bishop file, or the knight file (after the pawn has moved), or it can remain in its position until castle, whereupon it can shoot down along the rook file. The extra corner squares (the trenches) are exactly what the majesty has always asked for. The notorious problem of the weak first rank, and the sudden rook mate, is thereby solved. The trenches affect the strategy greatly. Mortar Chess, and the new Mortar piece, were invented by undersigned, August 2006. The Scorpion (in the extra variant) derives from my Scorpion Chess.

Mortars. The mortar, perhaps the first form of gunpowder weapon, is a smoothbore piece with a short barrel; it fires its shells in a high arc. Instead of relying primarily on the velocity of the projectile to penetrate obstacles, the shells pass over and fall behind them. At first, mortars caused damage by the weight of their shells alone; often heavy rocks were their sole ammunition. Before long, hollow shells filled with powder were used. These had fuses that were either lit before firing or that lit when the charge went off. The projectiles could be set to explode just before reaching the ground, giving a shrapnel effect. Charges set to go off after the shells embedded themselves in the ground could destroy protected arsenals, undermine walls, or collapse trenches. Modern mortars, still muzzle-loaded, consist of a light tube into which shells with propellant charges attached are dropped. Mortars are particularly suited to guerrilla warfare. Their high-angle fire is effective against small targets concealed in difficult terrain; they are easily transported and simple to operate (from Funk & Wagnall's Encyclopedia).

Mortars move like knights, but cannot capture this way. Instead they capture like cannons.

  You can download my free Mortar Chess program here (updated 2007-06-12), but you must own the software Zillions of Games to be able to run it (I recommend the download version).

  Don't miss my other chess variants.

© M. Winther (August 2006).