Any pawn move (including capture, 'en passant', and double-step) causes an enemy piece (including pawns), located on the same file, to be dislocated one square toward the moving pawn (if empty space exists). This is reminiscent of a magnetic effect. Other rules are similar to regular chess.
In the opening phase one would want to avoid developing the opponent's pawns, by way of magnetic pawn moves. However, one must keep in mind that the opponent is often forced to return the favour. It's often a good idea to put the bishops on the long diagonal because the defending pawn on the knight file is easily dislocated. This is a curious game, but it works fine. Magneticpawns Chess was invented and implemented by undersigned, October 2006.
• You can download my free Magneticpawns Chess program here (updated 2006-10-12), but you must own the software Zillions of Games to be able to run it.
• Don't miss my other chess variants.
© M. Winther (October 2006).