Setup for Eurasian checkers on a standard board.
Irregular Checkers Variants denotes folk variants where pieces move both diagonally and orthogonally. Variants implemented are:
Siberian checkers (8x8) (Turkutaga)
The number of checkers are eight, placed on black squares. Both Man and King capture orthogonally, but move diagonally. Although capture is mandatory, it is not mandatory to capture the longest line. A Man can capture forwards and to the sides, but not backwards. Pieces are removed instantly from the board. At promotion, capture terminates and the Man becomes a King. The King may fly over empty squares. Two Kings against one is sufficient for a win.
Eurasian checkers (8x8) (Turkish-Russian)
The number of checkers are twelwe, placed on black squares. The movement rules are the same as in Siberian checkers, except that a Man can capture in all four orthogonal directions. If the promotion square is reached, and captures are still available, the Man promotes and capture continues.
The object is to capture all your opponent’s men by jumping over them, or stalemate the opponent so he has no moves. A Man can step diagonally forward to an adjacent empty square. It may also jump over an enemy piece in an orthogonal direction to a vacant square on the other side. Jumping over a piece captures it. Capturing is mandatory, and you must keep jumping and capturing as long as possible.
When your Man reaches the other end of the board, it becomes a King and can then move and capture forwards and backwards over any distance. It also jumps to capture, but only one Man at a time.
Ratrout, S. ‘A Guide to Checkers Families and Rules’. (Academia.edu, here)
Winther, M. (2015). ‘International/Polish Checkers Variants’. (here)
------- (2017). ‘Gothic Checkers Variants’. (here)
------- (2017). ‘Spanish Checkers Variants’. (here)
☛ You can download my free Irregular Checkers Variants program here, but you must own the software Zillions of Games to be able to run it. (I recommend the download version.)
© Mats Winther (Oct 2018).