Gothic

Checkers Variants



Turkish draughts World Championship
Turkish (orthogonal) draughts during the World Championship. (YouTube)


Gothic checkers variants employ orthogonal movement. On account of this they are more chesslike than diagonal variants. Play is characterized by slow maneuvers, suddenly interrupted by explosive combinations. Whereas diagonal checkers only uses half the board (only squares of the same colour), orthogonal checkers uses the whole board. Gothic checkers derives from the Middle Ages. These old-fangled variants function very well and are quite entertaining. In the 17th century, Anglo-Saxon checkers prevailed against the German form of checkers; Gothic checkers (Altdeutsches Damespiel). Despite all, it survived into the middle of the 19th century. Some have argued that Turkish checkers developed out of Gothic checkers. Below are described the variants that have been implemented.


Turkish draughts setup
Setup for Turkish checkers


Turkish checkers (Turkish draughts, Dama )
Pieces move and capture orthogonally, although the Man can neither step nor capture rearwards. A Man may step one square. The King may “fly” over many empty squares. Captured pieces are removed instantly from the board. Yet, the King cannot reverse direction during a capture sequence. It is mandatory to capture the longest line (i.e. it is necessary to choose the series of jumps that captures the most men). Upon reaching a promotion square, capture must continue before the Man is promoted to King. Win is achieved by capturing all the opponent’s pieces. If players have one piece each, regardless of value, the game is drawn. Sixteen pieces per player are positioned on the second and third rank, from the start. Two Kings against one wins normally. Turkish checkers is often played on a monochrome checkered board (8 x 8), sometimes using conical pieces rather than checkers. Since 2014, World Championships have taken place annually.


Modified Turkish checkers
The Men are positioned bottommost from the start. A Man can leap over a line of friendly pieces, provided that it is positioned on the first rank. It can then leap in any of the three forward directions. It allows many more opening strategies and creates greater variance. Otherwise it’s the same as Turkish checkers. (A suggestion by the author.)

Armenian checkers (Tama )
Same as Turkish checkers, except that the pieces can also move diagonally (but not capture diagonally). A Man can neither step nor capture backwards. (Schmidt, W.)

Armenian checkers II
Same as Turkish checkers, except that a Man can also capture orthogonally backwards. (There is no diagonal movement.) However, curiously, a Man cannot make a backwards capture as immediate jump, but only later in the series. (Machatscheck, H.)

Armenian checkers III
Same as Armenian checkers, except that promotion occurs before terminating the capture sequence. (Schmidt, W.)

Gothic checkers (Altdeutsche Dame)
Sixten Men each are positioned bottommost from the start. A King steps one square in all directions (Schmittberger). It cannot make long jumps, but merely capture a nearby piece. It is mandatory to capture the longest line. A Man steps diagonally forwards, but may capture in any of the five non-retreating directions. Captured pieces are removed instantly from the board. Upon reaching a promotion square, capture terminates and a Man becomes a King.

Modified Gothic checkers
Same as Gothic checkers, except that a Man can leap over a line of friendly pieces, provided that it is positioned on the first rank. It can then leap in any of the three forward directions. This accelerates the development of the Men and increases variance. (A suggestion by the author.)

Modified Gothic checkers II
Same as Modified Gothic checkers, except that it is not required to capture the longest line.

Adigha (PhèkIèn )
Same as Turkish, except that captured pieces are not instantly removed. In this way, capture possibilities are removed for the King. Upon reaching a promotion square, promotion occurs while capture continues.

Croda (Croation )
Twenty-four pieces per player. A Man steps forward, orthogonally or diagonally, but captures orthogonally in all directions. A King both moves and captures orthogonally in all orientations. The King can “fly” over many empty squares. Captured pieces are not instantly removed. (Ljuban Dedic, 1995.)

Modern Gothic Checkers
Twenty-four pieces per player. A Man steps diagonally forwards, but captures orthogonally in all directions. A Man can also move by leaping over a line of friendly pieces, provided that it is positioned on the first rank. It can then leap in any of the three forward directions, as in Dameo. A King both moves and captures orthogonally in all orientations. It can “fly” over many empty squares. Captured pieces are not instantly removed. It is mandatory to capture the longest line. Upon reaching a promotion square, capture must continue before the Man is promoted to King. (This variant is an invention by undersigned.)

Modern Gothic Checkers exampleModern Gothic Checkers. The marked checker, since it is placed on the first rank, can leap over a line of friendly pieces.


Modern Gothic Checkers II
Same as Modern Gothic Checkers, except that number of pieces is sixteen.

Teutonic checkers
Twenty-four pieces per player. A Man steps diagonally forwards, but captures in the five non-retreating directions. A Man can also move by leaping over a line of friendly pieces, provided that it is positioned on the first rank. It can then leap in any of the three forward directions, as in Dameo. A King both moves and captures orthogonally in all orientations. It can “fly” over many empty squares. Captured pieces are not instantly removed. It is mandatory to capture the longest line. Upon reaching a promotion square, capture must continue before the Man is promoted to King. (This variant is an invention by undersigned.)

Teutonic checkers II
Same as Teutonic checkers, except that number of pieces is sixteen.

Greek checkers (Ntama)
Same as Turkish, except that the King must stop immediately behind every captured piece.

Greek checkers II
The King must stop immediately behind every captured piece and it is not mandatory to capture the longest line.

Greek checkers III
Same as Turkish checkers, except that it is not mandatory to capture the longest line.

Greek checkers IV
Same as Turkish checkers, except that a Man continues capture as a King in the last rank.

Greek checkers V
Same as Turkish checkers, except that a Man continues capture as a King in the last rank. Moreover, it is not mandatory to capture the longest line.

Greek checkers VI
A Man continues capture as a King in last rank and the King must stop immediately behind every captured piece.

Greek checkers VII
It is not mandatory to capture the longest line and a Man continues capture as a King in the last rank. The King must stop immediately behind every captured piece.

Universal checkers
Twenty-four pieces per player. A Man steps in all directions except to the rear. Both Man and King capture in all orientations. The King may “fly” over many empty squares. Captured pieces are not instantly removed. (Pavlovich, A.)

Dameo
Eighteen pieces per player (8 on first rank, 6 on second, and 4 on third). A Man steps straight ahead or diagonally forward only. It may also move by leaping over a line of friendly pieces. Both Man and King capture in all orthogonal directions, but not diagonally. The King may “fly” over many empty squares, also diagonally. Captured pieces are not instantly removed. It is mandatory to capture the longest line. Upon reaching a promotion square, capture must continue before promotion to King. (Freeling, C.)

Turkthic (Turkish Gothic, Turkish-diagonal)
A Man steps and captures in all directions except to the rear. A King moves and captures in all eight directions, and may “fly” over many empty squares. The King must stop immediately behind every captured piece. Upon reaching a promotion square, promotion occurs while capture continues. (Boyer / Parton.)

Turkthic II
Same as above, except that the King is “short” (a suggestion of the author). A King steps and captures in all eight directions, but may only capture a nearby piece by the short leap. Three Kings against one wins normally. Two against one is drawn, in non-trivial positions.

Ossetian Keny
Same as Turkish, except that a King can reverse direction during capture. The other difference is that the capture sequence continues although promotion occurs. (Gagiyev, S. G.)

Ossetian Keny II Same as Turkish, except that a King can reverse direction during capture.

Harzdame
Both Man and King capture orthogonally in all directions, although a King may “fly” over many empty squares. Twenty-one pieces per player are placed in a triangular configuration at diagonally opposed corners. A Man steps forward or rightward to empty squares. It has only two movement freedoms toward the promotion squares, partly on the far rank and partly on the far file. Unlike in Turkish checkers, single Man against single King is not generally drawn. (Benedikt Rosenau, 2010.)

Bahrain checkers (Dama )
Same as Turkish checkers except that if a Man is threatened one may not move another Man so that it threatens an enemy piece. As usual, capture has preference over movement.

Bosnian checkers (Dama )
Same as Turkish checkers except that a Man can also jump backwards, which does not seem to change the character of the game much. (Reference: Društvene igre.)


Piece movement

The object is to capture all your opponent’s Men by jumping over them, or stalemate the opponent so he has no moves. A Man can only step one square. Direction depends on variant, but never rearwards. A Man may also jump over an enemy piece to a vacant square on the other side (“short leap”). Jumping over a piece captures it. Capturing is mandatory, and you must keep jumping and capturing as long as possible. When your Man reaches the other end of the board, it becomes a King and can then move and capture both forwards and backwards. A King jumps to capture. Length of leaps depends on variant.


References

Ratrout, S. ‘A Guide to Checkers Families and Rules’. (Academia.edu, here)

Freeling, C. ‘On the evolution of draughts variants’. (Mindsports.nl, here)

World Draughts Federation: Section Turkish draughts. (here)


See also:

Winther, M. (2015). ‘International / Polish Checkers Variants’. (here)

  --------  (2017). ‘Spanish Checkers Variants’. (here)


A thanks to Sultan Ratrout for valuable guidance.




☛  You can download my free Gothic Checkers Variants program here (updated 2024-02-08), but you must own the software Zillions of Games to be able to run it. (I recommend the download version.)




© Mats Winther (May 2017).



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