Doublecannon Chess (8x10)

invented and implemented August 2006
by Mats Winther

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The Doublecannon slides like a rook. Following the orthogonal move, it can make a capture by jumping diagonally over a piece of any colour, and land on an enemy piece positioned anywhere on the diagonal behind the jumped piece, provided that any intermediate squares are empty. The jump is performed in the prolonged movement direction only (two direction alternatives). While the Doublecannon slides along an orthogonal, several diagonals (in the prolonged movement direction) could be chosen. This makes it a quite dangerous cannon piece. The The Doublecannon's value is 4, that is, between bishop and rook (preliminary estimate). Otherwise the rules are the same as in standard chess, except for the possible promotion to Doublecannon.

Although the Doublecannon loses 'screens' for jumping when the pieces become fewer, it becomes more mobile when the orthogonals are cleared from pieces. Thus it often retains its value in the endgame. Note that the Doublecannon can have a big influence from behind the friendly pawn chain, especially if it can slide along the first rank. The Doublecannon has two main weaknesses. It cannot, together with the friendly king, give mate to the enemy king. Another weakness is that it can easily get trapped. It is even easier to trap a Doublecannon than a rook, while the Doublecannon cannot capture orthogonally. On the other hand, the tactical capability of this piece is breathtaking. It is much more valuable than the Chinese Cannon. Therefore it is easily integrable with the powerful pieces of the Western piece set. Doublecannon Chess (8x10), and the new Doublecannon piece, were invented by undersigned, August 2006.



Doublecannons move in two legs, the first is an orthogonal slide and the second is a diagonal 'cannon' capture-jump, which is optional. The rook cannot be captured because it is not in the prolonged movement direction. Although the Doublecannon is a heavy piece it seldom has such good opportunities as in the image.





To play you must have installed "Zillions of Games". Either double-click on DoublecannonChess8x10.zrf or
1. Run "Zillions of Games"
2. Choose "Open Game Rules..." from the File menu
3. Select "DoublecannonChess8x10.zrf" in the Open dialog and click "Open"
DoublecannonChess8x10.zrf is a rules file used by the Windows program "Zillions of Games". Zillions of Games allows you to play any number of games against the computer or over the Internet. Zillions of Games can be purchased online. For more information please visit the Zillions of Games website www.zillions-of-games.com